“In the future, the polar ice caps have melted, the world is covered by water, and everyone is left to fend for themselves as scavengers in a grim reality. This is WATERWORLD.”
-Christopher Null
I look at the teams to do battle in Waterworld during this Week 5 Match. They are as follows:
The Horsemen of Apokolips: The Celestial Fourth Host: Hargen the Measurer, Tefral the Surveyor, Nezzar the Calculator, Gammenon the Gatherer, Arishem the Judge, Jemiah the Analyzer, Eson the Searcher, Oneg the Prober and Ziran the Tester, Seaworms #1-8, The Seacons: Nautilator, Overbite, Seawing, Skalor, Snaptrap and Tentakill, Percy Jackson, Superboy Prime, Tommy Oliver, The Master, Apocalypse, Exodus and Navy SEAL #1.
Alice’s Wonder Team: The Q Continuum: Q, Q2, True Q, The Q Representitive, Lady Q, q and Quinn, General Zod, The Anti-Monitor, The Spectre, Sharkticons #11-36, Goblins #4-6, Ewok #47 and Treasure Troll #17.
Let the battle begin. . .
Above the Water
The cosmic and celestial entities face one another. They do not spare a moment’s glance at the other combatants in the match since, as far as they are concerned, they are inconsequential. The battle will be won by either the Celestial Fourth Host, or the Q Continuum. The duelers’ feet float just above the waters. Utter silence engulfs the area as all members of each team focus on the scene. In the next instant, the cosmic forces and blasts are ripping through the waters and ripping through the fighters. At the end of the battle, all are lost. The Q Continuum - Q, Q2, True Q, The Q Representative, Lady Q, q, and Quinn are tattered remains. The Celestial Fourth Host: Hargen the Measurer, Tefral the Surveyor, Nezzar the Calculator, Gammenon the Gatherer, Arishem the Judge, Jemiah the Analyzer, Eson the Searcher, Oneg the Prober and Ziran the Tester are scorched pieces of armor. Both sides have wiped each other out.
In the Water
Sharkticons #11-36 note the great disturbance above the water, but determine that it should have no effect on their mission, which is to destroy Seaworms #1-8. The Sharkticons whip themselves into a frenzy and attack the Seaworms with voracious tenacity. Seaworms #3, 6 and 8 are instantly ripped apart. The remaining Seaworms manage to destroy Sharkticons #11-13 and 20-24, but soon succumb to the relentless gnashing and biting of the Sharkticons. Seaworms #1-2, 4-5 and 7 are destroyed, but with their destruction comes the annihilation of Sharkticons #14-17 and 33-36. The Horsemen’s Seaworms have done what is necessary to gain an advantage for the Seacons, which swim to the scene. The Seacons are in their alternate modes and battle the remaining Sharkticons, being #18-19 and #25-32. Snaptrap destroys Sharkticons #18-19. Tentakill destroys Sharkticons #25 and 28. Seawing destroys Sharkticons #26 and 32. Overbite destroys Sharkticons #27 and 29. Although the remaining Sharkticons manage to bang up both Nautilator and Skalor, with the assistance of their more aggressive and better-abled teammates, they overcome the remaining Sharkticons #30-31. All Sharkticons #11-36 have been destroyed through the combined efforts of the Seacons and Seaworms.
At the Outpost
Navy Seal #1 runs along the steel-drummed flotilla at Ewok #47. Ewok #47 scampers up a rope ladder to the second floor of the platform. Navy Seal #1 follows him and as he nears the top, Treasure Troll #17 cuts the ladder’s rope. As the rope falls, Navy Seal #1 manages to reach a post jutting from the wall. The Seal shimmies up the post to the second floor. Navy Seal #1 is extremely agitated at nearly being killed by a “teddy bear” and “glow-‘froed midget.” Navy Seal #1 locates both and dispels with his gun; he will use his knife to savor the kills. Navy Seal #1 guts both Ewok #47 and Treasure Troll #17. As the Navy Seal cleans the knife on his pant-leg, he is converged upon by Goblins #4-6. Navy Seal #1 quickly drops his knife and pulls his gun. Although he shoots Goblin #4, Goblins #5 and 6 overpower and kill him. Percy Jackson and The Master see Goblins #5 and #6. Jackson uses his abilities to channel a water flow to knock Goblins #4 and 5 off the second floor to the main level of the platform. The Goblins are stunned. They are never able to regain their composure as both The Master and Tommy Oliver come upon the Goblins and kill them. In a vengeance driven rampage, as is typical for the Spectre, the embodiment of G-d’s anger comes upon the three Horsemen- Oliver, Master and Jackson. The Spectre uses his powers to rip planks from the platform and splinter them into hundreds of sharpened projectiles. The Spectre then sends them the Master’s way. The wooden stakes skewer the Master, who bursts into flames and becomes a cinder pile. Both Tommy Oliver and Percy Jackson jump into the water, away from the wrath of the Spectre.
In the Air above the Outpost
General Zod and Superman Prime are in a pitched battle. The two evenly matched participants pummel one another while deflecting enough of the other’s onslaught. No true “upperhand” can be held by either combatant. Exodus suddenly teleports behind Zod and holds the super-villain. This is the advantage that Superman Prime needs. With both Exodus and Superman Prime battling Zod, the “upperhand” is eventually obtained by the Horsemen. After moments of sheer blunt force trauma being applied to Zod’s head by Superman Prime, Zod’s beaten and nearly unconscious body falls to the water. The Seacons see Zod and transform into Piranacon. Piranacon rips a weakened Zod apart.
In the Waters next to the Outpost
The Anti-Monitor unleashes the full extent of his cosmic powers and rips apart Piranacon. Nautilator and Skalor are instantly destroyed; Overbite, Seawing, Snaptrap and Tentakill are damaged, but still functional. They join both Percy Jackson and Tommy Oliver. As the quad of Transformers swim with Oliver and Jackson, they are confronted by the Spectre. This time the duo that fled him the first time will not escape. The Spectre uses his powers without hesitation to kill both Oliver and Jackson. The Seacons, meanwhile, attack the Spectre. Although the Spectre fights valiantly, his aggressive powers begin to wane. Anti-Monitor sees his teammate in trouble and finishes the job he set out to do in the first place by destroying the remaining Seacons- Overbite, Seawing, Snaptrap and Tentakill.
The Outpost
The Spectre climbs the ladder back to the Outpost where Anti-Monitor is waiting. The titans of both teams face off against one another. The scene mirrors that from the beginning of the match. Superman Prime, Apocalypse and Exodus face the Spectre and Anti-Monitor. Taking advantage of the still weakened state of the Spectre, both Exodus and Apocalypse focus their abilities upon him. Apocalypse uses the full force of both his psionic powers and energy manipulation to lash out at the Spectre. Meanwhile, Exodus uses his superhuman abilities. The combined efforts of the two defeat the Spectre. Anti-Monitor, meanwhile, has destroyed Superboy Prime during the Spectre melee. Anti-Monitor then uses his cosmic powers upon Exodus and kills him. Just as Anti-Monitor is about to reach his Horsemen kill tri-fecta, Apocalypse uses his access to celestial technology to obtain a device which will defeat Anti-Monitor. Apocalypse uses the device to augment Anti-Monitor’s powers to such an extent that they eventually engulf the villain. An explosion occurs and no remains are left behind of the Anti-Monitor. Apocalypse thinks to himself that it is fitting that the only survivor of this battle is his team’s namesake.
The Horsemen of Apokolips: Apocalypse survives.
Alice’s Wonder Team: All dead.
THE HORSEMEN OF APOKOLIPS ARE VICTORIOUS!!!!
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6 comments:
The 2 Blue lightsabers were given to Deathstroke & Miho. Plus 3 for each as individuals. No extra cost when they are played with all of The Myrmidons.
What the hell? I was promised that Treasure Troll #17 would be a major player in this match! He barely got any screen time!
Ripoff!! Give the people what they want!!! Moar TT #17!!!!
Damn, that was a close one.
Nice work Becks. Great team this week Robert.
johnny-
I could not agree with you more regarding the lack of Treasure Troll #17's utilization. Notwithstanding, I was unable to provide a more thorough detail of what occurred before between the Horsemen's owner and TT#17. I will do so now. I have heard from reliable sources that the owner of the Horsemen was touting the Celestials and others of a more "powerful" nature before the match-TT#17 was not one of them. TT#17 himself feels as if he is the T.O. of the team and needs to always be "given the ball." After an intense argument erupted between TT#17 and the owner, TT#17 understood that his role would be much diminished in this match. Thus, he felt that he was not a true part of the current lineup and decided to "tank" his portion of the battle. I am sorry for the lack of "screen time" for TT#17, but maybe if the owner treated all of his members with the respect they deserved this unfortunate event would not have occurred.
It's a sad state of affairs when a player with the moxy of a TT #17 gets shown such disrespect by the owners of the franchise. Used to be vibrant, neon hair and a jewel sticker on the belly button got a person some respect. Now, I'm not so sure.
These a dark times we live in people, dark times.
TT 17, if you're listening the owner of your team is a member of the active roster of my team, current FFL underdog darlings Logical Genocide. I swear that I'll make him see the error of his ways and give you the respect you deserve.
Great stuff as usual Bryan!
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