----------
Forwarded message ----------
From: Mike Geney
Date: Fri, Nov 2, 2012 at 1:15 PM
Subject: FFL stuff
To: Josh Houslander < >, Nick Houslander < >
Ok so here's where we're at now in my opinion.
From: Mike Geney
Date: Fri, Nov 2, 2012 at 1:15 PM
Subject: FFL stuff
To: Josh Houslander < >, Nick Houslander < >
Ok so here's where we're at now in my opinion.
Almost nobody wants to
deal with FFL stuff because it's too time consuming.
Nobody wants to update
rosters with death info etc
Almost no one wants to
write matches because they take hours to write if you're actually creating a
story.
And nobody really
wants to be the commissioner because it's too much work.
As it stands now, I
don't want to deal with the league upkeep. Nick probably doesn't have
time or energy to deal with it. Seeney, Ryan, and Beckerman also have said they
don't have time.
So here's what I
see as the current issues with the league in its current form.
A) Rosters are
too big. Too many things to update between matches.
B) Weekly match
lineups consist of Way Way. too many characters and they're an
absolute bitch to write.
C) Not enough
Watchers. Matches are a pain in the ass to write so why on earth would
anyone want that job?
D) There's way too
much league overhead. Keeping track of who has how many deaths, who has
what equipment, etc it's all way too much bullshit.
It was amazing
when the league was shiny and new and it being dumb was more entertaining
because it was so dumb... but on a long enough timeline, one guy having to
update the death count for immel #12 and sandworm #6 again becomes a chore that
nobody wants to take on.
Now for potential
solutions:
A) We slash
rosters
100+ roster slots
really?
How about 25. Oh
what's that random team owner? How are you going to keep all your clone
troopers, sandworms, predators and cock sneak goombas AND all your powerhouses
if you only have 25 slots? Looks like you'll be making some hard
decisions friendo.
Oh by the way, we're
also getting rid of commons. If you want an army guy find a movie that
has an army guy in it and draft that dude, I heard there have been a couple
army movies,comics,etc made in the last 70 years or so.... Equipment and
Vehicles should probably also be gone too since we're making changes, it's just
one more layer of bullshit to keep track of and frankly it unbalances the
league, we're awarding "get more powerful" gear to the teams
who are already winning. Oh that team won 10 matches last year? lets give
them 10 MORE green lantern powered characters next year, i'm sure the other
squads will be able to keep pace somehow...
B) Matches suck
to write because there are too many characters. Commons are gone
so that eliminates a huge huge amount of bullshit fluff writing that has to
happen... Black Adam doesn't have to waste time flying at top speed
through a team of navy seals because they never existed...
Also, lets go ahead
and reduce the match size again. the big week is like 100 points now.
"the
Beyonder" or "The one above all" or whatever the fuck, yeah that
dude is 100 points now. Superman is like 75. Or even better
we could do away with points all together. Each team is just a
number of roster slots and you pick 1-5 characters per week. That way the
points don't mean anything and it becomes about actually creating a story.
Superman isn't already expected to win because he's worth 60 more points
than Bishop... Since whole team rosters are like 25 characters anyway it's
way easier to look at what you might be up against and plan accordingly for
that week rather than just filling out a point total in a relative vacuum.
C) Not enough
watchers? how bout this, if you run a team, you have to write a
match, period. Doesn't have to be awesome prose, it can literally just be
a list of "This character kills the other one because this happened."
Luckily matches are like 5 on 5 tops so it won't be a long rambling
stream of events that's impossible to get through. The weekly squads would
be so small it would take almost no time to write what happened to 5
characters.
Point C accomplishes a
couple of things. It basically establishes a base line level of
involvement. They don't have to write a match every week hell they don't
even have to write multiple matches, just one in the season. But it also
gives us the chance to offload a lot of the maintenance work involved in the
league. Maybe some of them will get bit by the bug of writing matches
and volunteer for more. Maybe some will volunteer to do
something else... Just submitting a team each week is way less
stressful because you only have to pick a handful of characters from your 25
man team. Way less options, way less time needed to make decisions which frees
up more time to actually read matches or contribute to the league in some other
way.
D) Upkeep blows, way
too much to track. Cutting down rosters to 25 slots and having No Commons
helps out huge here...
I'd also propose this:
one life per dude. If they die in a match they're out for the season.
We can put a system in place to soften this a bit with resurrection
points awarded as match rewards rather than "equipment and vehicles".
But those would be few and far between and very easy to manage across the
teams. Resurrection points could be used in any given week to bring
any dead character from your roster back to life... but that character HAS to
be used that week. If the character survives he'll be
usable in the weeks to come, if he doesn't oh well it was a gamble.
So yeah we can
overhaul this bitch and reduce the amount of bullshit work needed by whoever is
"in charge" by an absolute ton.
the only
"work" the league would require at that point would be setting up the
draft, tracking draft picks in the beginning of the year, and then
it's pretty much easy street as long as there are enough watchers.
As it stands now, I'm
pretty much not interested in writing large matches anymore, and I'm barely
interested in submitting 200-300 point teams either so something has to change
or we're going to gradually lose even more people as they get too busy to deal
with all the work involved.
Thoughts?